namespace ArtificialIntelligence.Racing
{
    class Sound
    {
        //protected AudioEngine engine = new AudioEngine("Content\\Project_sound.xgs");
        //protected SoundBank soundBank;
        //protected WaveBank waveBank;

        public Sound()
        {
         //   soundBank = new SoundBank(engine, "Content\\Sound Bank.xsb");
          //  waveBank = new WaveBank(engine, "Content\\Wave Bank.xwb");
        }
        public void CarHorn()
        {
         //   soundBank.PlayCue("carhornshort");    
        }
        public void CarStart()
        {
           // soundBank.PlayCue("carstart");
        }
        public void CarCrash()
        {
          //  soundBank.PlayCue("carcrash");
        }
        public void CarScreech()
        {
            //soundBank.PlayCue("carscreech2"); 
        }
        public void BoatCreak()
        {
            //soundBank.PlayCue("boatcreak");
        }
        public void PoliceAlert()
        {
            //soundBank.PlayCue("siren03");
        }
        public void UpdateEngine()
        {
            //engine.Update();  
        }
    }
}
